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FreezeGaunt!!!!

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1FreezeGaunt!!!! Empty FreezeGaunt!!!! Miér Nov 25, 2009 5:00 am

tacul

tacul

Chicos cree el freezetag con gauntet!!!

aca tienen la config por si me ausento Very Happy

Código:

exec server.cfg
set rconpassword "unapassword"
set g_log "freezetag.log"
sv_maxclients 10
sv_privateclients 2
sv_privatepassword myprivatepassword
sv_maxrate 8000
g_gametype 3
timelimit 15
fraglimit 15
seta g_motd "message of the day"
sv_hostname "server name"
g_turret 1
//g_wpflags 64
g_itemdisable -1
g_gamemod 1
bot_enable 1
bot_minplayers 2
g_podiumdrop 70
g_podiumdist 110
g_allowvote 0
g_delag 1
g_forcerespawn 1
g_decoy 5
g_teamautojoin 1
g_teamforcebalance 1
sv_pure 0
set d0 "map q3dm6 ; g_railguneffects 1 ; g_spawnprotection_time 2000 ; g_spawninvulnerable 2000 ; set nextmap vstr d1"
set d1 "map q3tourney2 ; g_railguneffects 0 ; g_spawnprotection_time 1500 ; g_spawninvulnerable 1500 ; set nextmap vstr d2"
set d2 "map q3dm7 ; set nextmap vstr d0"
set d3 "map q3dm1 ; g_railguneffects 1 ; g_spawnprotection_time 2500 ; g_spawninvulnerable 2500 ; set nextmap vstr d0"
vstr d0
g_dowarmup 1
g_warmup 10
g_timeout 2
g_timeout_time 15
g_freezetag_unfreezetime 1000
bot_nochat 1
g_startbanner 1
set g_startbanner_text1 "type \help in the console for rules"
g_inactivity 60
dmflags 8
set g_spskill 3
g_anticamper 15
g_anticamper_radius 120
g_nopowerupdrop 1
g_noweapondrop 1
//
g_wpflags 1
g_startweapon 1
g_damage_gauntlet 250
g_ammo_machinegun 0
g_warnings 1
g_spectatorinactivity 300
g_turret_amount 3
g_turret_deployLimit 2
g_turret_reloadTime 200
g_turret_splashdamage 100
g_turret_damage 10
g_autoban 1
g_victorypad 1
g_calcstats 1
g_freezetag_frozenteamcolors 1
g_spawnProtection 1
g_spawnProtection_type 1
g_spawnProtection_timeout 1
g_spawnInvulnerable 1
g_spawnInvulnerable_timeout 1
g_friendlyfire 2
g_friendlyfire_accidents 3
g_nospawningsound 1
g_referee 1
g_referee_password refereepassword
set g_referee_allowedcmd_mute 1
set g_referee_allowedcmd_unmute 1
set g_referee_allowedcmd_kick 1
set g_referee_allowedcmd_kickban 1
set g_referee_allowedcmd_forceteam 1
set g_referee_allowedcmd_hideref 1
set g_referee_allowedcmd_unhideref 1
set g_referee_allowedcmd_warn 1
g_antibot 1
g_antibot_gamesbanned 50
g_switchTeamTime 5

saludos!

pd: en el warm tiene machinegun, pero metanle efetré que jugan con gauntlet solo cheers

http://www.losfrutosdecapot.com.ar

2FreezeGaunt!!!! Empty Re: FreezeGaunt!!!! Miér Nov 25, 2009 11:49 am

hard_rock_heavy

hard_rock_heavy

y como lo guardamosa eso? y adonde?

3FreezeGaunt!!!! Empty Re: FreezeGaunt!!!! Miér Nov 25, 2009 1:07 pm

tacul

tacul

hard_rock_heavy escribió:y como lo guardamosa eso? y adonde?

esa es la config para correr en el server, lo posteo porque hoy no voy a estar y si crean ustedes ya tienen esto...

http://www.losfrutosdecapot.com.ar

4FreezeGaunt!!!! Empty Re: FreezeGaunt!!!! Miér Nov 25, 2009 1:13 pm

tacul

tacul

Ya que estoy dejo el reset tmb, para volver todas las variable a default...

Código:

// Make sure a map has already been started before running this script...
map q3dm17

// Here's the script you just created...
set bot_enable "0"
set bot_minplayers "0"
set bot_nochat "1"
set capturelimit "8"
set com_blood "0"
set dedicated "2"
set dmflags "0"
set fraglimit "20"
set g_accelerationCoefficient "10"
set g_accelerationCoefficient_air "1"
set g_accelerationCoefficient_flight "8"
set g_accelerationCoefficient_water "4"
set g_adminLog "admin.log"
set g_adminLogSync "0"
set g_allowVote "1"
set g_ammo_bfg "20"
set g_ammo_chaingun "100"
set g_ammo_grenade "10"
set g_ammo_lightning "100"
set g_ammo_machinegun "100"
set g_ammo_machinegun_team "50"
set g_ammo_nail "20"
set g_ammo_pickupMaximum "200"
set g_ammo_plasma "20"
set g_ammo_prox "10"
set g_ammo_railgun "10"
set g_ammo_rocket "15"
set g_ammo_shotgun "10"
set g_antiBot "0"
set g_antiBot_gamesBanned "10"
set g_antiCamper "0"
set g_antiCamper_radius "192"
set g_antiCamper_warnDisplayTime "1"
set g_autoBan "0"
set g_autoBan_changeTeam "3"
set g_autoBan_chatFrag "3"
set g_autoBan_massSuicide "3"
set g_autoBan_teamKill "3"
set g_banIPs ""
set g_bannedMessage "Banned"
set g_bannedMessage_finite "Temporarily Banned"
set g_blackNameFix "0"
set g_calcStats "0"
set g_camera "0"
set g_chatLimiter "2000"
set g_ctf_baseMarker "0"
set g_ctf_flagPowerup "0"
set g_damage_bfg "100"
set g_damage_gauntlet "50"
set g_damage_grapple "20"
set g_damage_grenade "100"
set g_damage_lightning "8"
set g_damage_machinegun "7"
set g_damage_machinegun_team "5"
set g_damage_nail "20"
set g_damage_plasma "20"
set g_damage_prox "0"
set g_damage_railgun "100"
set g_damage_rocket "100"
set g_damage_shotgun "10"
set g_decoy "0"
set g_decoy_think "12"
set g_delag "1"
set g_dodge "0"
set g_dodge_restTime "1500"
set g_doReady "0"
set g_doublejump "0"
set g_doublejump_timeout "250"
set g_doWarmup "0"
set g_farthestRespawnPoint "1"
set g_filterBan "1"
set g_forcerespawn "20"
set g_freezetag_autoMeltTime "150"
set g_freezetag_friendyAutoMeltTime "5000"
set g_freezetag_frozenTeamColors "0"
set g_freezetag_grappleFreeze "0"
set g_freezetag_oldMeltingSound "0"
set g_freezetag_spawnCampedDistance "100"
set g_freezetag_spawnCampedNoPoints "0"
set g_freezetag_spawnCampedRespawnTime "0"
set g_freezetag_teleporterMelt "1"
set g_freezetag_unfreezeTime "3000"
set g_freezetag_worldAutoMeltTime "5000"
set g_frictionCoefficient "6"
set g_frictionCoefficient_flight "3"
set g_frictionCoefficient_spectator "5"
set g_frictionCoefficient_water "1"
set g_friendlyFire "1"
set g_friendlyFire_accidents "0"
set g_gameMod "0"
set g_gameMod_scoringSound "sound/teamplay/flagret_red.wav"
set g_gametype "0"
set g_grapple_skyattach "0"
set g_gravity "800"
set g_headshots "0"
set g_headshots_multiplier "1.8"
set g_inactivitiy "0"
set g_inactivity_warnDisplayTime "1"
set g_intermissionAddBot "0"
set g_itemDisable "0"
set g_knockback "1000"
set g_knockback_self "1000"
set g_lastmanstanding_spawnCampedDistance "100"
set g_lastmanstanding_spawnCampedNoPoints "0"
set g_lastmanstanding_spawnCampedRespawnTime "0"
set g_lastmanstanding_voidRespawnTime "7000"
set g_lifetime_bfg "10000"
set g_lifetime_grapple "5000"
set g_lifetime_grenade "2500"
set g_lifetime_plasma "10000"
set g_lifetime_prox "3000"
set g_lifetime_rocket "10000"
set g_log "games.log"
set g_logSync "0"
set g_longNameFix "0"
set g_maxGameClients "0"
set g_maxHealthMultiplier "1.00"
set g_motd ""
set g_muckleball_ballType "1"
set g_muckleball_intermissionTime "5"
set g_muckleball_lastHurtTime "5000"
set g_muckleball_regenMultiplier "2"
set g_muckleball_scoringMultiplier "0.5"
set g_needpass "0"
set g_noDamageAfterDeath "0"
set g_noPowerupDrop "0"
set g_noPowerupDrop_teamPlay "1"
set g_noPowerupPickupSound "0"
set g_noPowerupSpawnSound "0"
set g_noPublicChat "0"
set g_noSpawningSound "0"
set g_noTourneyChat "0"
set g_noWeaponDrop "0"
set g_oneflagctf_baseMarker "0"
set g_password ""
set g_password_errorMessage "Invalid password"
set g_podiumDist "80"
set g_podiumDrop "70"
set g_powerupTime_battlesuit "30"
set g_powerupTime_flight "60"
set g_powerupTime_haste "30"
set g_powerupTime_invis "30"
set g_powerupTime_quad "30"
set g_powerupTime_regen "30"
set g_projectileBounce "0"
set g_quadfactor "3"
set g_quadRestrictions "0"
set g_railgunEffects_bankshotOnly "0"
set g_railgunEffects_reflections "4"
set g_railgunSplash_noTargetDamage "0"
set g_railgunSplash_noTargetKnockback "0"
set g_referee "0"
set g_referee_password ""
set g_referee_warnDisplayTime "1"
set g_regen_addHealth "15"
set g_reload_bfg "200"
set g_reload_chaingun "30"
set g_reload_gauntlet "400"
set g_reload_grapple "400"
set g_reload_grenade "800"
set g_reload_lightning "50"
set g_reload_machinegun "100"
set g_reload_nail "1000"
set g_reload_plasma "100"
set g_reload_prox "800"
set g_reload_railgun "1500"
set g_reload_rocket "400"
set g_reload_shotgun "1000"
set g_respawn_ammo "40"
set g_respawn_armor "25"
set g_respawn_health "35"
set g_respawn_holdable "60"
set g_respawn_megahealth "120"
set g_respawn_powerup "120"
set g_rocketEffects "0"
set g_rocketEffects_deadOwnerProtection "0"
set g_rocketEffects_keepTarget "0"
set g_rocketEffects_targetCone "0.90"
set g_rocketEffects_targetDist "768"
set g_rocketEffects_targetRocket "0"
set g_rocketEffects_targetTurret "0"
set g_rocketEffects_turnRadius "1.25"
set g_selfDamage "0.5"
set g_smoothClients "0"
set g_spawnInvulnerable "0"
set g_spawnInvulnerable_otherPlayers "0"
set g_spawnInvulnerable_time "2000"
set g_spawnInvulnerable_timeout "0"
set g_spawnProtection "0"
set g_spawnProtection_noPowerupSound "0"
set g_spawnProtection_otherPlayers "0"
set g_spawnProtection_time "2000"
set g_spawnProtection_timeout "0"
set g_spawnProtection_type "1"
set g_spectatorInactivity "0"
set g_spectatorInactivity_warnDisplayTime "1"
set g_speed "320"
set g_speed_bfg "2000"
set g_speed_grapple "800"
set g_speed_grapple_pull "800"
set g_speed_grenade "700"
set g_speed_nail "555"
set g_speed_plasma "2000"
set g_speed_prox "700"
set g_speed_rocket "900"
set g_splashDamage_bfg "100"
set g_splashDamage_grenade "100"
set g_splashDamage_plasma "15"
set g_splashDamage_prox "100"
set g_splashDamage_railgun "100"
set g_splashDamage_rocket "100"
set g_splashRadius_bfg "120"
set g_splashRadius_grenade "150"
set g_splashRadius_plasma "20"
set g_splashRadius_prox "150"
set g_splashRadius_railgun "120"
set g_splashRadius_rocket "120"
set g_spskill "2"
set g_startArmor "0"
set g_startBanner "0"
set g_startBanner_text1 ""
set g_startBanner_text10 ""
set g_startBanner_text2 ""
set g_startBanner_text3 ""
set g_startBanner_text4 ""
set g_startBanner_text5 ""
set g_startBanner_text6 ""
set g_startBanner_text7 ""
set g_startBanner_text8 ""
set g_startHealthAddition "25"
set g_startHealthMultiplier "1.25"
set g_startHoldable "0"
set g_startHoldable_otherPlayers "0"
set g_startPowerup "0"
set g_startPowerup_otherPlayers "0"
set g_startPowerup_time "5000"
set g_startWeapon "0"
set g_switchTeamTime "5"
set g_syncronousClients "0"
set g_teamAutoJoin "0"
set g_teamForceBalance "0"
set g_teamName_blue "Blue"
set g_teamName_red "Red"
set g_timeout "0"
set g_timeout_displayTime "1"
set g_timeout_minPlayingTime "120"
set g_timeout_time "15"
set g_tournamentMapRotation "0"
set g_turret "0"
set g_turret_amount "2"
set g_turret_damage "15"
set g_turret_deployLimit "0"
set g_turret_freePlacement "0"
set g_turret_friendlyFire "0"
set g_turret_health "25"
set g_turret_lifetime "45"
set g_turret_overlapEntities "0"
set g_turret_projSplashDamage "100"
set g_turret_projSplashRadius "100"
set g_turret_reloadTime "300"
set g_turret_setupTime "5000"
set g_turret_splashDamage "100"
set g_turret_splashRadius "100"
set g_turret_targetArc "45"
set g_turret_targetDist "512"
set g_turret_teamMarker "0"
set g_turret_teamProtected "0"
set g_turret_weapon "1"
set g_victoryPad "0"
set g_voteLimit "0"
set g_votePassingValue "0.5"
set g_vulnerableRockets "0"
set g_vulnerableRockets_health "5"
set g_warmup "0"
set g_warnings "0"
set g_warnings_changeTeam "3"
set g_warnings_changeTeamTime "115"
set g_warnings_chatFrag "5"
set g_warnings_chatFragTime "90"
set g_warnings_massSuicide "5"
set g_warnings_massSuicideTime "120"
set g_warnings_teamKill "5"
set g_warnings_teamKillTime "120"
set g_weaponRespawn "5"
set g_weaponSwitchTime "200"
set g_weaponSwitchTime_noReload "0"
set g_weaponTeamRespawn "30"
set g_wpflags "3"
set rconpassword "unapassword"
set sv_cheats "0"
set sv_hostname "noname"
set sv_keywords ""
set sv_maxclients "10"
set sv_maxrate "0"
set sv_privateClients "0"
set sv_privatePassword ""
set sv_pure "1"
set timelimit "10"

// At least one of the above variables is latched, so a map_restart is required...
map_restart

// Insert your map rotation configuration here...

pd: tatoo, evidentemente el 1v1 es asi, porque despues de resetear todo el server con esto, el 1v1 arranca solo rail, quizás en noghost el duel es así... solo con rail :/

busqué y busqué, pero no encontré configs ya hechas para no ghost.

http://www.losfrutosdecapot.com.ar

5FreezeGaunt!!!! Empty Re: FreezeGaunt!!!! Miér Nov 25, 2009 1:26 pm

hard_rock_heavy

hard_rock_heavy

igual nose como se crea el server
xq los otros dias hice uno y no andaba

6FreezeGaunt!!!! Empty Re: FreezeGaunt!!!! Miér Nov 25, 2009 1:57 pm

tacul

tacul

tmb les dejo esto que encontré:
(sirve mucho porque el noghost tiene los valores de recarga y daño cambiados, hay que acomodar todo)


BFG10K
Very different to the Quake2 BFG as it requires aiming like any other weapon in Quake3. Firing rate is very high with direct damage per projectile being great enough to instantly frag an unarmoured opponent. *Splash damage is scaled linearly for each game unit away from impact point. The further away from the impact point, the less splash damage.


Holdable Ammunition
Direct Damage
Spash Damage*
Spash Radius
Reload Time
Switch Time
Bind Command 200
100
1-99
120
200 msecs
450 msecs
bind x "weapon 9"


Gauntlet
This weapon is always available and needs no ammunition. It is a spiked metal glove with a revolving cutter that you can use at very close range with other players in a melee. With Quad can kill an un-armoured opponent with one direct hit.


Holdable Ammunition
Direct Damage
Spash Damage
Splash Radius
Reload Time
Switch Time
Bind Command
200
50
N/A
N/A
400 msecs
450 msecs
bind x "weapon 1"


Grapple
Not really a weapon but can cause 2 points of damage so is included. You can grapple onto a player and they can take you for a journey if you wish Wink


Holdable Ammunition
Direct Damage
Spash Damage
Splash Radius
Reload Time
Switch Time
Bind Command N/A
2
N/A
N/A
400 msecs
450 msecs
bind x "weapon 10"


Grenade Launcher
Very similar to the Quake2 grenade launcher but bounce length is longer. The firing rate has been increased by around 25-30% over the Quake2 version. *Splash damage is scaled linearly for each game unit away from impact point. The further away from the impact point, the less splash damage.


Holdable Ammunition
Direct Damage
Spash Damage*
Splash Radius
Reload Time
Switch Time
Bind Command 200
100
1-99
150
800 msecs
450 msecs
bind x "weapon 4"


Lightning Gun
No longer identical to the Quake1 shaft. Direct hit damage is less but due to damage distribution is far more useful when opponents are grouped in close proximity to each other.


Holdable Ammunition
Direct Damage
Spash Damage
Splash Radius
Reload Time
Switch Time
Bind Command 200
8 bolt / 160 second
N/A
N/A
50 msecs
450 msecs
bind x "weapon 6"


Machinegun
Very similar to the Quake2 machinegun but with reduced damage per projectile. The amount of damage and ammunition you respawn with varies when in FFA or teamplay mode. Usually your default weapon upon respawning, however this can be changed by a map designer. *The longer the range the more spread therefore less damage.


Holdable Ammunition
Direct Damage*
Spash Damage
Splash Radius
Reload Time
Switch Time
Bind Command 200
5 per pellet (7 FFA)
N/A
N/A
100 msecs
450 msecs
bind x "weapon 2"


Plasma Gun
Firing rate is similar to the Hyperblaster in Quake2 but with damage being higher per cell. A small amount of splash damage when hitting walls and players. *Splash damage is scaled linearly for each game unit away from impact point. The further away from the impact point, the less splash damage.


Holdable Ammunition
Direct Damage
Spash Damage*
Splash Radius
Reload Time
Switch Time
Bind Command 200
20
1-15
15
100 msecs
450 msecs
bind x "weapon 8"


Railgun
Exactly the same as the Quake2 weapon, the only addition to the Quake2 weapon is a small explosion effect that shows where the particle hit. In Team Arena the range of the Railgun appears to be limited.


Holdable Ammunition
Direct Damage
Spash Damage
Splash Radius
Reload Time
Switch Time
Bind Command 200
100
N/A
N/A
1500 msecs
450 msecs
bind x "weapon 7"


Rocket Launcher
A hybrid of the Quake1 and Quake2 Rocket Launchers. *Splash damage is scaled linearly for each game unit away from impact point. The further away from the impact point, the less splash damage.


Holdable Ammunition
Direct Damage
Spash Damage*
Splash Radius
Reload Time
Switch Time
Bind Command 200
100
1-99
120
800 msecs
450 msecs
bind x "weapon 5"


Shotgun
A hybrid of the Quake1 and Quake2 SuperShotgun. The Shotgun pellets spread/fan out over distance similar to a cone rather than the rectangle box of SuperShotgun in Quake2. *The longer the range the more spread therefore less damage.


Holdable Ammunition
Direct Damage*
Spash Damage
Splash Radius
Reload Time
Switch Time
Bind Command 200
110 (10 per pellet)
N/A
N/A
1000 msecs
450 msecs
bind x "weapon 3"


Chaingun [Team Arena]
Very similar to the Quake2 chaingun with a slow spin up and spin down, it goes through ammunition at a much faster rate than other weapons. *The longer the range the more spread therefore less damage.


Holdable Ammunition
Direct Damage*
Spash Damage
Splash Radius
Reload Time
Switch Time
Bind Command 200
7 per pellet
N/A
N/A
30 msecs
450 msecs
bind x "weapon 13"


Nailgun [Team Arena]
Not at all similar to the Quake1 Nailgun. Very slow fire rate that is more like a very powerful shotgun, The nails spread/fan out over distance. *The longer the range the more spread therefore less damage.


Holdable Ammunition
Direct Damage*
Spash Damage
Splash Radius
Reload Time
Switch Time
Bind Command 200
200 (20 per nail)
N/A
N/A
1000 msecs
450 msecs
bind x "weapon 11"


Proximity Launcher [Team Arena]
Very similar to the Quake2 'Ground Zero' expansion pack Proximity launcher. The mines are triggered by an opponent being in range. although they will disappear after a short while. This is the only weapon that will frag a player who is using the invulnerability shield. *Splash damage is scaled linearly for each game unit away from impact point. The further away from the impact point, the less splash damage.


Holdable Ammunition
Direct Damage
Spash Damage*
Splash Radius
Reload Time
Switch Time
Bind Command 200
100
1-150
150
800 msecs
450 msecs
bind x "weapon 12"

http://www.losfrutosdecapot.com.ar

7FreezeGaunt!!!! Empty Re: FreezeGaunt!!!! Miér Nov 25, 2009 3:22 pm

tacul

tacul

FREEZEROCKET!!!

Código:

exec server.cfg
set rconpassword "unapassword"
set g_log "freezetag.log"
sv_maxclients 10
sv_privateclients 2
sv_privatepassword myprivatepassword
sv_maxrate 8000
g_gametype 3
timelimit 15
fraglimit 15
seta g_motd "message of the day"
sv_hostname "server name"
g_turret 1
//g_wpflags 64
g_itemdisable -1
g_gamemod 1
bot_enable 1
bot_minplayers 2
g_podiumdrop 70
g_podiumdist 110
g_allowvote 0
g_delag 1
g_forcerespawn 1
g_decoy 5
g_teamautojoin 1
g_teamforcebalance 1
sv_pure 0
set d0 "map q3dm6 ; g_railguneffects 1 ; g_spawnprotection_time 2000 ; g_spawninvulnerable 2000 ; set nextmap vstr d1"
set d1 "map q3tourney2 ; g_railguneffects 0 ; g_spawnprotection_time 1500 ; g_spawninvulnerable 1500 ; set nextmap vstr d2"
set d2 "map q3dm7 ; set nextmap vstr d0"
set d3 "map q3dm1 ; g_railguneffects 1 ; g_spawnprotection_time 2500 ; g_spawninvulnerable 2500 ; set nextmap vstr d0"
vstr d0
g_dowarmup 1
g_warmup 10
g_timeout 2
g_timeout_time 15
g_freezetag_unfreezetime 1000
bot_nochat 1
g_startbanner 1
set g_startbanner_text1 "type \help in the console for rules"
g_inactivity 60
dmflags 8
set g_spskill 3
g_anticamper 15
g_anticamper_radius 120
g_nopowerupdrop 1
g_noweapondrop 1


//
set g_selfDamage 0.0 // ( disable self-damage )
set g_speed_rocket 1000
g_wpflags 16
g_startweapon 16
g_damage_rocket 250
g_reload_rocket 800
g_splashdamage_rocket 0
g_splashradius_rocket 0
g_ammo_machinegun 0
g_ammo_rocket 999
g_warnings 1
g_spectatorinactivity 300
g_turret_amount 3
g_turret_deployLimit 2
g_turret_reloadTime 200
g_turret_splashdamage 100
g_turret_damage 10
g_autoban 1
g_victorypad 1
g_calcstats 1
g_freezetag_frozenteamcolors 1
g_spawnProtection 1
g_spawnProtection_type 1
g_spawnProtection_timeout 1
g_spawnInvulnerable 1
g_spawnInvulnerable_timeout 1
g_friendlyfire 2
g_friendlyfire_accidents 3
g_nospawningsound 1
g_referee 1
g_referee_password refereepassword
set g_referee_allowedcmd_mute 1
set g_referee_allowedcmd_unmute 1
set g_referee_allowedcmd_kick 1
set g_referee_allowedcmd_kickban 1
set g_referee_allowedcmd_forceteam 1
set g_referee_allowedcmd_hideref 1
set g_referee_allowedcmd_unhideref 1
set g_referee_allowedcmd_warn 1
g_antibot 1
g_antibot_gamesbanned 50
g_switchTeamTime 5

http://www.losfrutosdecapot.com.ar

8FreezeGaunt!!!! Empty Re: FreezeGaunt!!!! Miér Nov 25, 2009 3:44 pm

tacul

tacul

che, esto es por ahora, para boludear...
tatoo ya armo toda una metodología para las configs mucho mas eficiente...
este pibe se trae entre manos algo muy groso xD

cheers

http://www.losfrutosdecapot.com.ar

9FreezeGaunt!!!! Empty Re: FreezeGaunt!!!! Miér Nov 25, 2009 11:14 pm

r@fitiiixxx



al final era re tuneable al palo... estaría bueno como centro de entrenamiento...

10FreezeGaunt!!!! Empty Re: FreezeGaunt!!!! Jue Nov 26, 2009 4:59 pm

tacul

tacul

r@fitiiixxx escribió:al final era re tuneable al palo... estaría bueno como centro de entrenamiento...


jajaja tatooka (quien creo las configs antes de que rafi escribiera eso) les puso como nombre "XFX Training Center"
Están conectados...
Debe ser porque ambos usan linux clown

http://www.losfrutosdecapot.com.ar

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