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December 8th Changelist Empty

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December 8th Changelist

+4
XFXgakyoXIII
r@fitiiixxx
Juxan
hard_rock_heavy
8 participantes

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1December 8th Changelist Empty December 8th Changelist Jue Dic 10, 2009 10:58 am

hard_rock_heavy

hard_rock_heavy

Web Changes

* New Home Welcome Page - The site now has a new Welcome Page on the home, and the ability to specify which 'Home' section you default to upon logging in.
* New Registration Process - The account registration process has been overhauled and is now much more streamlined than the previous process.

Game Changes

* Added HitCylinders - A cylindrical collision box is now used for weapon hit detection. The previous axis aligned cuboid hitbox is still used for player movement collision.
* Fixed Extrapolation Issues - Improvements to client prediction of enemy models to more accurately draw the location of your enemies' models.
* Changed Server Framerate - Servers now run at an increased framerate (sv_fps 40) for a smoother play experience. No adjustments need to be made by the player to take advantage of the new server framerate.
* Fixed Post Processing Issue - Fragment program optimizations, may result in slightly improved framerates.
* Changed Rocket Splash near Edges - We have altered how splash damage is calculated when rockets explode on steps, stairs and ledges.
* Changed Lightninggun Damage - The lightninggun now deals 7 damage per cell (no damage falloff).
* Fixed Projectiles through Angled Walls - Fixed projectiles going through walls in certain instances (popular examples: angled walls on t4 & t9)
* Fixed Scoreboard Ping Calculation - Addressed an issue that caused the players ping on the scoreboard to be incorrectly inflated.
* Added cg_impactSparks <0|1> (Default: 0)
o 0 - Disabled
o 1 - Causes the enemy to spark when they are hit by any non-explosive weapons
* Added cg_impactSparksLifetime <0/1000> (Default: 250)
o Time in milliseconds before impactSparks fade out.
* Added cg_impactSparksSize <2/16> (Default: Cool
o Adjust the size of the impactSparks.
* Added cg_impactSparksVelocity <-128/128> (Default: 128)
o Speed in which impactSparks gravitate up or down.
* Changed TeamOverlay Information - The TeamOverlay information is now arranged to display a players health and armor information closer to their name, and will by default no longer include their clan tag on the TeamOverlay.
* Added cg_clanOnTeamOverlay <0|1> (Default: 0)
o 0 - Do not display clan tag information in Team Overlay
o 1 - Display clan tag information in Team Overlay
* Changed cg_drawTeamOverlay <0|1|2> (Default: 1)
o 0 - Disabled
o 1 - Draw TeamOverlay in Upper Right Corner. The TeamOverlay will expand down as the team size grows.
o 2 - Draw TeamOverlay in Lower Right Corner. The TeamOverlay will expand up as the team size grows. *NEW*
* Added cg_drawTeamOverlayX <-640/640> (Default: 0)
o Offset the TeamOverlay right or left from its current position by the specified number of pixels along the x-axis.
* Added cg_drawTeamOverlayY <-480/480> (Default: 0)
o Offset the TeamOverlay up or down from its current position by the specified number of pixels along the y-axis.
* Added cg_drawTeamOverlayOpacity <0.00-1.00> (Default: 0.33)
o Alter the opacity of the TeamOverlay background.
* Added cg_drawFullWeaponBar <0|1> (Default: 1)
o 0 - Draw only currently held weapons on the weaponBar
o 1 - Draw all weapons available in the map on the weaponBar
* Added cg_drawItemPickups <0|1|2|3|4|5|6|7> (Default: 0)
o 0 - Disabled
o 3 - Draw Icon + Item Name on Pickup
o 7 - Draw Timestamp + Icon + Item Name on Pickup
* Changed cg_lowAmmoWarningSound <0|1|2> (Default: 1)
o 0 - Disabled
o 1 - Low Ammo Clip Reload Sound played for Low Ammo, No Ammo Click Sound played for No Ammo
o 2 - No Ammo Click Sound played for both Low and No Ammo *NEW*
* Added cg_lowAmmoWeaponBarWarning <0|1|2> (Default: 0)
o 0 - Disabled
o 1 - Draw weaponBar ammo value in red when empty
o 2 - Draw weaponBar ammo value in yellow when low and red when empty
* Fixed cl_mouseAccel issue - Setting cl_mouseAccelOffset 0 was causing a divide by zero error that would cause you to lose your mouselook.
* Fixed Lightninggun Impact Errors - The lightninggun impacts for other players were often not drawn, or when drawn, positioned incorrectly.
* Fixed sv_floodprotect - Floodprotect code utilized by drop cmds was flawed, making it possible for 'next command time' to be prolonged.
* Changed the default cg_crosshairHitStyle from 0 to 2 - By default, the crosshair will now blink red when you hit an enemy. The blink color is controlled by the cg_crosshairHitColor cvar.
* Added Sorlag Player models Shader Definition - Added the missing Sorlag shader definition to address picmipping issues.
* Removed snaps cmd - As noted above, the clientside setting of a snaps cvar is no longer necessary. Clients automatically run at the appropriate rate regardless of the server's framerate settings.

New Private Server Features

* Added kickban - command is now available to server owners and server ops
* Added banlist - command is now available to server owners and server ops
* Added unban - command is now available to server owners and server ops
* Added stopserver - command is now available to server owners
* Added opsay - command is now available to server owners and server ops
* Added Admin PassVote - Server owners and server ops may vote on their own callvote to instantly pass the vote. This allows owners and ops to force map switches.

Map Changes

* QZDM6 - Campgrounds
o Clipping fixes, more maneuverability around the center ad.
o Z-fighting fixed on center ad scaffolding and lower staircase.
o Dirtmap lighting in lightmap mode.
o True Vertexlighting in vertex mode.
* QZDM8 - Brimstone Abbey
o Clipping fixes.
o Z-fighting fixes.
o Texture realignments.
o Dirtmap lighting in lightmap mode.
o True Vertexlighting in vertex mode.
* QZDM13 - Lost World
o Clipping fix near Quad scaffolding.
o Clipping fix lightninggun staircase.
o Z-fighting fixed in 8 locations.
o Bridge slats fixed, were misaligned.
o Megahealth and Lightninggun doorway arches slightly enlarged.
o One 25 health bubble removed near lightninggun in Duel gametype.
o Dirtmap lighting in lightmap mode.
o True Vertexlighting in vertex mode.
* QZTOURNEY7 - Furious Heights
o TDM Item location changes, quad more centralized
o Dirtmap lighting in lightmap mode.
o True Vertexlighting in vertex mode.
* QZTOURNEY9 - House of Decay
o Fixed camping/hiding exploit in GL YA's ad
o Fixed lighting fixture placement.
o Slightly moved spawn points to reduce spawn fragging.
o Dirtmap lighting in lightmap mode.
o True Vertexlighting in vertex mode.
* ZTNTOURNEY1 - Blood Run by ZTN
o Fixed camping on clip exploit between RG and teleporter.
o True Vertexlighting in vertex mode.

2December 8th Changelist Empty Re: December 8th Changelist Jue Dic 10, 2009 8:11 pm

Juxan



Grax hard.

Han cambiado varias cosas, igual lo leí por arriba.

3December 8th Changelist Empty Re: December 8th Changelist Vie Dic 11, 2009 1:25 am

r@fitiiixxx



gracias hard por pasarlo por aquí, yo tmb le tire 1 modif. a mi config...

ya quiero mi server back... jaja

4December 8th Changelist Empty Re: December 8th Changelist Vie Dic 11, 2009 7:46 am

hard_rock_heavy

hard_rock_heavy

de una yo tambien quiero que vuelva

5December 8th Changelist Empty Re: December 8th Changelist Vie Dic 11, 2009 11:09 am

XFXgakyoXIII

XFXgakyoXIII

tube chusmeando el changelog lo unico uqe le puse por ahora fue lode cg_impactsparks jaja ase chispitasXD

arreglaron el hit box TT_TTbu jajaj y lo demas ni lo probe xD

quiero server argento XD


XFXgakyoXII

6December 8th Changelist Empty Re: December 8th Changelist Vie Dic 11, 2009 1:02 pm

hard_rock_heavy

hard_rock_heavy

XFXgakyoXIII escribió:tube chusmeando el changelog lo unico uqe le puse por ahora fue lode cg_impactsparks jaja ase chispitasXD

arreglaron el hit box TT_TTbu jajaj y lo demas ni lo probe xD

quiero server argento XD


XFXgakyoXII

para que sirve el cg_impactsparks?

7December 8th Changelist Empty Re: December 8th Changelist Vie Dic 11, 2009 3:57 pm

tacul

tacul

che, a partir de esta actualización me di cuenta que aumento un poco el rendimiento en mi máquina Very Happy

http://www.losfrutosdecapot.com.ar

8December 8th Changelist Empty Re: December 8th Changelist Vie Dic 11, 2009 7:38 pm

hard_rock_heavy

hard_rock_heavy

despues hay q fijarse cuales son los comandos mas importantes asi los agregamos al juego

9December 8th Changelist Empty Re: December 8th Changelist Sáb Dic 12, 2009 7:56 pm

XFX Bodoque

XFX Bodoque
Admin

hard_rock_heavy escribió:despues hay q fijarse cuales son los comandos mas importantes asi los agregamos al juego

Secundo. Alguno de ustedes capos de las configs que sepa cuál o qué hay que meter para mejorar el rendimiento del game y probar cosas copadas. Yo probé 2 o 3 que ni me acuerdo ya y ni fu ni fa que me dí cuenta qué hacían.... Razz

10December 8th Changelist Empty Re: December 8th Changelist Dom Dic 13, 2009 11:48 pm

TaTooKa

TaTooKa

hard_rock_heavy escribió:despues hay q fijarse cuales son los comandos mas importantes asi los agregamos al juego

creo que el cambio más evidente es el de las impactSparks. Hace que cuando le pegás a un enemigo (direct hits, nada de splash) salten chispas (en vez de la sangre del quake3). es OTRA forma de feedback para saber si pegaste o no.

Otro cambio interesante es el de poder personalizar la posición y otros valores del "teamOverlay" (el cuadrito superior con los teammates).

Y después creo que lo groso groso es el tema de la hitbox nueva y las frames de server... pero eso como que a mi nivel no le noto diferencia.

11December 8th Changelist Empty Re: December 8th Changelist Lun Dic 14, 2009 7:15 pm

Otah

Otah
Admin

yo si se la noto!! =(

pego muchisimo menos =(

si usas mucho LG y rail se nota

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