Web Changes
* New Home Welcome Page - The site now has a new Welcome Page on the home, and the ability to specify which 'Home' section you default to upon logging in.
* New Registration Process - The account registration process has been overhauled and is now much more streamlined than the previous process.
Game Changes
* Added HitCylinders - A cylindrical collision box is now used for weapon hit detection. The previous axis aligned cuboid hitbox is still used for player movement collision.
* Fixed Extrapolation Issues - Improvements to client prediction of enemy models to more accurately draw the location of your enemies' models.
* Changed Server Framerate - Servers now run at an increased framerate (sv_fps 40) for a smoother play experience. No adjustments need to be made by the player to take advantage of the new server framerate.
* Fixed Post Processing Issue - Fragment program optimizations, may result in slightly improved framerates.
* Changed Rocket Splash near Edges - We have altered how splash damage is calculated when rockets explode on steps, stairs and ledges.
* Changed Lightninggun Damage - The lightninggun now deals 7 damage per cell (no damage falloff).
* Fixed Projectiles through Angled Walls - Fixed projectiles going through walls in certain instances (popular examples: angled walls on t4 & t9)
* Fixed Scoreboard Ping Calculation - Addressed an issue that caused the players ping on the scoreboard to be incorrectly inflated.
* Added cg_impactSparks <0|1> (Default: 0)
o 0 - Disabled
o 1 - Causes the enemy to spark when they are hit by any non-explosive weapons
* Added cg_impactSparksLifetime <0/1000> (Default: 250)
o Time in milliseconds before impactSparks fade out.
* Added cg_impactSparksSize <2/16> (Default:
o Adjust the size of the impactSparks.
* Added cg_impactSparksVelocity <-128/128> (Default: 128)
o Speed in which impactSparks gravitate up or down.
* Changed TeamOverlay Information - The TeamOverlay information is now arranged to display a players health and armor information closer to their name, and will by default no longer include their clan tag on the TeamOverlay.
* Added cg_clanOnTeamOverlay <0|1> (Default: 0)
o 0 - Do not display clan tag information in Team Overlay
o 1 - Display clan tag information in Team Overlay
* Changed cg_drawTeamOverlay <0|1|2> (Default: 1)
o 0 - Disabled
o 1 - Draw TeamOverlay in Upper Right Corner. The TeamOverlay will expand down as the team size grows.
o 2 - Draw TeamOverlay in Lower Right Corner. The TeamOverlay will expand up as the team size grows. *NEW*
* Added cg_drawTeamOverlayX <-640/640> (Default: 0)
o Offset the TeamOverlay right or left from its current position by the specified number of pixels along the x-axis.
* Added cg_drawTeamOverlayY <-480/480> (Default: 0)
o Offset the TeamOverlay up or down from its current position by the specified number of pixels along the y-axis.
* Added cg_drawTeamOverlayOpacity <0.00-1.00> (Default: 0.33)
o Alter the opacity of the TeamOverlay background.
* Added cg_drawFullWeaponBar <0|1> (Default: 1)
o 0 - Draw only currently held weapons on the weaponBar
o 1 - Draw all weapons available in the map on the weaponBar
* Added cg_drawItemPickups <0|1|2|3|4|5|6|7> (Default: 0)
o 0 - Disabled
o 3 - Draw Icon + Item Name on Pickup
o 7 - Draw Timestamp + Icon + Item Name on Pickup
* Changed cg_lowAmmoWarningSound <0|1|2> (Default: 1)
o 0 - Disabled
o 1 - Low Ammo Clip Reload Sound played for Low Ammo, No Ammo Click Sound played for No Ammo
o 2 - No Ammo Click Sound played for both Low and No Ammo *NEW*
* Added cg_lowAmmoWeaponBarWarning <0|1|2> (Default: 0)
o 0 - Disabled
o 1 - Draw weaponBar ammo value in red when empty
o 2 - Draw weaponBar ammo value in yellow when low and red when empty
* Fixed cl_mouseAccel issue - Setting cl_mouseAccelOffset 0 was causing a divide by zero error that would cause you to lose your mouselook.
* Fixed Lightninggun Impact Errors - The lightninggun impacts for other players were often not drawn, or when drawn, positioned incorrectly.
* Fixed sv_floodprotect - Floodprotect code utilized by drop cmds was flawed, making it possible for 'next command time' to be prolonged.
* Changed the default cg_crosshairHitStyle from 0 to 2 - By default, the crosshair will now blink red when you hit an enemy. The blink color is controlled by the cg_crosshairHitColor cvar.
* Added Sorlag Player models Shader Definition - Added the missing Sorlag shader definition to address picmipping issues.
* Removed snaps cmd - As noted above, the clientside setting of a snaps cvar is no longer necessary. Clients automatically run at the appropriate rate regardless of the server's framerate settings.
New Private Server Features
* Added kickban - command is now available to server owners and server ops
* Added banlist - command is now available to server owners and server ops
* Added unban - command is now available to server owners and server ops
* Added stopserver - command is now available to server owners
* Added opsay - command is now available to server owners and server ops
* Added Admin PassVote - Server owners and server ops may vote on their own callvote to instantly pass the vote. This allows owners and ops to force map switches.
Map Changes
* QZDM6 - Campgrounds
o Clipping fixes, more maneuverability around the center ad.
o Z-fighting fixed on center ad scaffolding and lower staircase.
o Dirtmap lighting in lightmap mode.
o True Vertexlighting in vertex mode.
* QZDM8 - Brimstone Abbey
o Clipping fixes.
o Z-fighting fixes.
o Texture realignments.
o Dirtmap lighting in lightmap mode.
o True Vertexlighting in vertex mode.
* QZDM13 - Lost World
o Clipping fix near Quad scaffolding.
o Clipping fix lightninggun staircase.
o Z-fighting fixed in 8 locations.
o Bridge slats fixed, were misaligned.
o Megahealth and Lightninggun doorway arches slightly enlarged.
o One 25 health bubble removed near lightninggun in Duel gametype.
o Dirtmap lighting in lightmap mode.
o True Vertexlighting in vertex mode.
* QZTOURNEY7 - Furious Heights
o TDM Item location changes, quad more centralized
o Dirtmap lighting in lightmap mode.
o True Vertexlighting in vertex mode.
* QZTOURNEY9 - House of Decay
o Fixed camping/hiding exploit in GL YA's ad
o Fixed lighting fixture placement.
o Slightly moved spawn points to reduce spawn fragging.
o Dirtmap lighting in lightmap mode.
o True Vertexlighting in vertex mode.
* ZTNTOURNEY1 - Blood Run by ZTN
o Fixed camping on clip exploit between RG and teleporter.
o True Vertexlighting in vertex mode.
* New Home Welcome Page - The site now has a new Welcome Page on the home, and the ability to specify which 'Home' section you default to upon logging in.
* New Registration Process - The account registration process has been overhauled and is now much more streamlined than the previous process.
Game Changes
* Added HitCylinders - A cylindrical collision box is now used for weapon hit detection. The previous axis aligned cuboid hitbox is still used for player movement collision.
* Fixed Extrapolation Issues - Improvements to client prediction of enemy models to more accurately draw the location of your enemies' models.
* Changed Server Framerate - Servers now run at an increased framerate (sv_fps 40) for a smoother play experience. No adjustments need to be made by the player to take advantage of the new server framerate.
* Fixed Post Processing Issue - Fragment program optimizations, may result in slightly improved framerates.
* Changed Rocket Splash near Edges - We have altered how splash damage is calculated when rockets explode on steps, stairs and ledges.
* Changed Lightninggun Damage - The lightninggun now deals 7 damage per cell (no damage falloff).
* Fixed Projectiles through Angled Walls - Fixed projectiles going through walls in certain instances (popular examples: angled walls on t4 & t9)
* Fixed Scoreboard Ping Calculation - Addressed an issue that caused the players ping on the scoreboard to be incorrectly inflated.
* Added cg_impactSparks <0|1> (Default: 0)
o 0 - Disabled
o 1 - Causes the enemy to spark when they are hit by any non-explosive weapons
* Added cg_impactSparksLifetime <0/1000> (Default: 250)
o Time in milliseconds before impactSparks fade out.
* Added cg_impactSparksSize <2/16> (Default:
o Adjust the size of the impactSparks.
* Added cg_impactSparksVelocity <-128/128> (Default: 128)
o Speed in which impactSparks gravitate up or down.
* Changed TeamOverlay Information - The TeamOverlay information is now arranged to display a players health and armor information closer to their name, and will by default no longer include their clan tag on the TeamOverlay.
* Added cg_clanOnTeamOverlay <0|1> (Default: 0)
o 0 - Do not display clan tag information in Team Overlay
o 1 - Display clan tag information in Team Overlay
* Changed cg_drawTeamOverlay <0|1|2> (Default: 1)
o 0 - Disabled
o 1 - Draw TeamOverlay in Upper Right Corner. The TeamOverlay will expand down as the team size grows.
o 2 - Draw TeamOverlay in Lower Right Corner. The TeamOverlay will expand up as the team size grows. *NEW*
* Added cg_drawTeamOverlayX <-640/640> (Default: 0)
o Offset the TeamOverlay right or left from its current position by the specified number of pixels along the x-axis.
* Added cg_drawTeamOverlayY <-480/480> (Default: 0)
o Offset the TeamOverlay up or down from its current position by the specified number of pixels along the y-axis.
* Added cg_drawTeamOverlayOpacity <0.00-1.00> (Default: 0.33)
o Alter the opacity of the TeamOverlay background.
* Added cg_drawFullWeaponBar <0|1> (Default: 1)
o 0 - Draw only currently held weapons on the weaponBar
o 1 - Draw all weapons available in the map on the weaponBar
* Added cg_drawItemPickups <0|1|2|3|4|5|6|7> (Default: 0)
o 0 - Disabled
o 3 - Draw Icon + Item Name on Pickup
o 7 - Draw Timestamp + Icon + Item Name on Pickup
* Changed cg_lowAmmoWarningSound <0|1|2> (Default: 1)
o 0 - Disabled
o 1 - Low Ammo Clip Reload Sound played for Low Ammo, No Ammo Click Sound played for No Ammo
o 2 - No Ammo Click Sound played for both Low and No Ammo *NEW*
* Added cg_lowAmmoWeaponBarWarning <0|1|2> (Default: 0)
o 0 - Disabled
o 1 - Draw weaponBar ammo value in red when empty
o 2 - Draw weaponBar ammo value in yellow when low and red when empty
* Fixed cl_mouseAccel issue - Setting cl_mouseAccelOffset 0 was causing a divide by zero error that would cause you to lose your mouselook.
* Fixed Lightninggun Impact Errors - The lightninggun impacts for other players were often not drawn, or when drawn, positioned incorrectly.
* Fixed sv_floodprotect - Floodprotect code utilized by drop cmds was flawed, making it possible for 'next command time' to be prolonged.
* Changed the default cg_crosshairHitStyle from 0 to 2 - By default, the crosshair will now blink red when you hit an enemy. The blink color is controlled by the cg_crosshairHitColor cvar.
* Added Sorlag Player models Shader Definition - Added the missing Sorlag shader definition to address picmipping issues.
* Removed snaps cmd - As noted above, the clientside setting of a snaps cvar is no longer necessary. Clients automatically run at the appropriate rate regardless of the server's framerate settings.
New Private Server Features
* Added kickban - command is now available to server owners and server ops
* Added banlist - command is now available to server owners and server ops
* Added unban - command is now available to server owners and server ops
* Added stopserver - command is now available to server owners
* Added opsay - command is now available to server owners and server ops
* Added Admin PassVote - Server owners and server ops may vote on their own callvote to instantly pass the vote. This allows owners and ops to force map switches.
Map Changes
* QZDM6 - Campgrounds
o Clipping fixes, more maneuverability around the center ad.
o Z-fighting fixed on center ad scaffolding and lower staircase.
o Dirtmap lighting in lightmap mode.
o True Vertexlighting in vertex mode.
* QZDM8 - Brimstone Abbey
o Clipping fixes.
o Z-fighting fixes.
o Texture realignments.
o Dirtmap lighting in lightmap mode.
o True Vertexlighting in vertex mode.
* QZDM13 - Lost World
o Clipping fix near Quad scaffolding.
o Clipping fix lightninggun staircase.
o Z-fighting fixed in 8 locations.
o Bridge slats fixed, were misaligned.
o Megahealth and Lightninggun doorway arches slightly enlarged.
o One 25 health bubble removed near lightninggun in Duel gametype.
o Dirtmap lighting in lightmap mode.
o True Vertexlighting in vertex mode.
* QZTOURNEY7 - Furious Heights
o TDM Item location changes, quad more centralized
o Dirtmap lighting in lightmap mode.
o True Vertexlighting in vertex mode.
* QZTOURNEY9 - House of Decay
o Fixed camping/hiding exploit in GL YA's ad
o Fixed lighting fixture placement.
o Slightly moved spawn points to reduce spawn fragging.
o Dirtmap lighting in lightmap mode.
o True Vertexlighting in vertex mode.
* ZTNTOURNEY1 - Blood Run by ZTN
o Fixed camping on clip exploit between RG and teleporter.
o True Vertexlighting in vertex mode.